DDO CHARACTER GENERATOR
Build ID: 64117
INSTRUCTIONS
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Cleric 20
Male Human (Lawful Good)
HP: 332
SP: 1605
AC: 12
SAVES
FORT: 17
REFL: 8
WILL: 22
BAB: +15/+15/+20/+25
STR: 14 (+2)
DEX: 14 (+2)
CON: 21 (+5)
INT: 16 (+3)
WIS: 31 (+10)
CHA: 16 (+3)
Balance: 13.5
Bluff: 3
Concentration: 29
Diplomacy: 26
Disable Device: n/a
Haggle: 3
Heal: 17
Hide: 2
Intimidate: 3
Jump: 13.5
Listen: 10
Move Silently: 2
Open Lock: n/a
Perform: n/a
Repair: 3
Search: 3
Spot: 10
Swim: 8.5
Tumble: 3
UMD: n/a
BUILD ID: 64117
PAST LIVES SELECTED:
Cleric (3)
Tomes Recorded: STR: +4, DEX: +4, CON: +4, INT: +4, WIS: +4, CHA: +4
LEVEL 1
Race Selected: Male Human
Alignment Selected: Lawful Good
Class Selected: Cleric (Cleric 1)
Abilities Raised: STR: 10, DEX: 10, CON: 16, INT: 12, WIS: 18, CHA: 10
Skills Ranks Raised: Balance +2 (2), Concentration +4 (4), Diplomacy +2 (2), Jump +2 (2), Tumble +1 (1)
Feats Selected: Empower Healing Spell, Toughness
Enhancements Selected: Cleric Life Magic I
LEVEL 2
Class Selected: Cleric (Cleric 2)
Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (5), Diplomacy +1 (3), Jump +0.5 (2.5)
LEVEL 3
Class Selected: Cleric (Cleric 3)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (6), Diplomacy +1 (4), Jump +0.5 (3)
Feats Selected: Extend Spell
LEVEL 4
Class Selected: Cleric (Cleric 4)
Abilities Raised: WIS: 20
Skills Ranks Raised: Balance +0.5 (3.5), Concentration +1 (7), Diplomacy +1 (5), Jump +0.5 (3.5)
LEVEL 5
Class Selected: Cleric (Cleric 5)
Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (8), Diplomacy +1 (6), Jump +0.5 (4)
LEVEL 6
Class Selected: Cleric (Cleric 6)
Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (9), Diplomacy +1 (7), Jump +0.5 (4.5)
Feats Selected: Maximize Spell
Enhancements Selected: Cleric Divine Vitality I, Cleric Wisdom I, Human Versatility I, Improved Concentration I, Human Improved Recovery I, Cleric Prayer of Life I, Racial Toughness I, Cleric Energy of the Zealot I, Cleric Charisma I, Cleric Life Magic II, Human Adaptability Wisdom I, Cleric Wisdom II, Racial Toughness II, Cleric Prayer of Incredible Life I
LEVEL 7
Class Selected: Cleric (Cleric 7)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (10), Diplomacy +2 (9), Jump +0.5 (5)
Enhancements Selected: Cleric Life Magic III, Improved Heal I
LEVEL 8
Class Selected: Cleric (Cleric 8)
Abilities Raised: WIS: 25
Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (11), Diplomacy +1 (10), Jump +0.5 (5.5), Swim +0.5 (0.5)
Enhancements Selected: Cleric Prayer of Life II, Cleric Energy of the Zealot II
LEVEL 9
Class Selected: Cleric (Cleric 9)
Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (12), Diplomacy +1 (11), Jump +0.5 (6), Swim +0.5 (1)
Feats Selected: Empower Spell
Enhancements Selected: Cleric Prayer of Incredible Life II
LEVEL 10
Class Selected: Cleric (Cleric 10)
Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (13), Diplomacy +1 (12), Jump +0.5 (6.5), Swim +0.5 (1.5)
Enhancements Selected: Cleric Life Magic IV
LEVEL 11
Class Selected: Cleric (Cleric 11)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Balance +0.5 (7), Concentration +1 (14), Diplomacy +1 (13), Jump +0.5 (7), Swim +0.5 (2)
Enhancements Selected: Cleric Wisdom III
LEVEL 12
Class Selected: Cleric (Cleric 12)
Abilities Raised: WIS: 28
Skills Ranks Raised: Balance +0.5 (7.5), Concentration +1 (15), Diplomacy +1 (14), Jump +0.5 (7.5), Swim +0.5 (2.5)
Feats Selected: Quicken Spell
Enhancements Selected: Cleric Prayer of Life III
LEVEL 13
Class Selected: Cleric (Cleric 13)
Skills Ranks Raised: Balance +0.5 (8), Concentration +1 (16), Diplomacy +1 (15), Jump +0.5 (8), Swim +0.5 (3)
Enhancements Selected: Human Greater Adaptability Constitution I
LEVEL 14
Class Selected: Cleric (Cleric 14)
Skills Ranks Raised: Balance +0.5 (8.5), Concentration +1 (17), Diplomacy +1 (16), Jump +0.5 (8.5), Swim +0.5 (3.5)
Enhancements Selected: Cleric Prayer of Incredible Life III
LEVEL 15
Class Selected: Cleric (Cleric 15)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Balance +0.5 (9), Concentration +1 (18), Diplomacy +2 (18), Jump +0.5 (9), Swim +0.5 (4)
Feats Selected: Spell Penetration
Enhancements Selected: Cleric Energy of the Zealot III, Improved Heal II
LEVEL 16
Class Selected: Cleric (Cleric 16)
Abilities Raised: WIS: 30
Skills Ranks Raised: Balance +0.5 (9.5), Concentration +1 (19), Diplomacy +1 (19), Heal +1 (1), Jump +0.5 (9.5), Swim +0.5 (4.5)
Enhancements Selected: Cleric Energy of the Zealot IV
LEVEL 17
Class Selected: Cleric (Cleric 17)
Skills Ranks Raised: Balance +0.5 (10), Concentration +1 (20), Diplomacy +1 (20), Heal +1 (2), Jump +0.5 (10), Swim +0.5 (5)
Enhancements Selected: Cleric Charisma II
LEVEL 18
Class Selected: Cleric (Cleric 18)
Skills Ranks Raised: Balance +0.5 (10.5), Concentration +1 (21), Diplomacy +1 (21), Heal +1 (3), Jump +0.5 (10.5), Swim +0.5 (5.5)
Feats Selected: Heighten Spell
Enhancements Selected: Cleric Divine Vitality II, Cleric Divine Vitality III
LEVEL 19
Class Selected: Cleric (Cleric 19)
Skills Ranks Raised: Balance +0.5 (11), Concentration +1 (22), Diplomacy +1 (22), Heal +1 (4), Jump +0.5 (11), Swim +0.5 (6)
Enhancements Selected: Racial Toughness III, Cleric Improved Empower Healing I
LEVEL 20
Class Selected: Cleric (Cleric 20)
Abilities Raised: WIS: 31
Skills Ranks Raised: Balance +0.5 (11.5), Concentration +1 (23), Diplomacy +1 (23), Heal +1 (5), Jump +0.5 (11.5), Swim +0.5 (6.5)
Enhancements Selected: Cleric Divine Intervention
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