DDO CHARACTER GENERATOR
        Build ID: 64117
 
INSTRUCTIONS
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Cleric 20
Male Human (Lawful Good)

HP: 332
SP: 1605
AC: 12

SAVES
FORT: 17
REFL: 8
WILL: 22

BAB: +15/+15/+20/+25

STR: 14 (+2)
DEX: 14 (+2)
CON: 21 (+5)
INT: 16 (+3)
WIS: 31 (+10)
CHA: 16 (+3)

Balance: 13.5
Bluff: 3
Concentration: 29
Diplomacy: 26
Disable Device: n/a
Haggle: 3
Heal: 17
Hide: 2
Intimidate: 3
Jump: 13.5

Listen: 10
Move Silently: 2
Open Lock: n/a
Perform: n/a
Repair: 3
Search: 3
Spot: 10
Swim: 8.5
Tumble: 3
UMD: n/a
BUILD ID: 64117

PAST LIVES SELECTED:
Cleric (3)
Tomes Recorded: STR: +4, DEX: +4, CON: +4, INT: +4, WIS: +4, CHA: +4

LEVEL 1
Race Selected: Male Human
Alignment Selected: Lawful Good
Class Selected: Cleric (Cleric 1)
Abilities Raised: STR: 10, DEX: 10, CON: 16, INT: 12, WIS: 18, CHA: 10
Skills Ranks Raised: Balance +2 (2), Concentration +4 (4), Diplomacy +2 (2), Jump +2 (2), Tumble +1 (1)
Feats Selected: Empower Healing Spell, Toughness
Enhancements Selected: Cleric Life Magic I

LEVEL 2
Class Selected: Cleric (Cleric 2)
Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (5), Diplomacy +1 (3), Jump +0.5 (2.5)

LEVEL 3
Class Selected: Cleric (Cleric 3)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (6), Diplomacy +1 (4), Jump +0.5 (3)
Feats Selected: Extend Spell

LEVEL 4
Class Selected: Cleric (Cleric 4)
Abilities Raised: WIS: 20
Skills Ranks Raised: Balance +0.5 (3.5), Concentration +1 (7), Diplomacy +1 (5), Jump +0.5 (3.5)

LEVEL 5
Class Selected: Cleric (Cleric 5)
Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (8), Diplomacy +1 (6), Jump +0.5 (4)

LEVEL 6
Class Selected: Cleric (Cleric 6)
Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (9), Diplomacy +1 (7), Jump +0.5 (4.5)
Feats Selected: Maximize Spell
Enhancements Selected: Cleric Divine Vitality I, Cleric Wisdom I, Human Versatility I, Improved Concentration I, Human Improved Recovery I, Cleric Prayer of Life I, Racial Toughness I, Cleric Energy of the Zealot I, Cleric Charisma I, Cleric Life Magic II, Human Adaptability Wisdom I, Cleric Wisdom II, Racial Toughness II, Cleric Prayer of Incredible Life I

LEVEL 7
Class Selected: Cleric (Cleric 7)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (10), Diplomacy +2 (9), Jump +0.5 (5)
Enhancements Selected: Cleric Life Magic III, Improved Heal I

LEVEL 8
Class Selected: Cleric (Cleric 8)
Abilities Raised: WIS: 25
Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (11), Diplomacy +1 (10), Jump +0.5 (5.5), Swim +0.5 (0.5)
Enhancements Selected: Cleric Prayer of Life II, Cleric Energy of the Zealot II

LEVEL 9
Class Selected: Cleric (Cleric 9)
Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (12), Diplomacy +1 (11), Jump +0.5 (6), Swim +0.5 (1)
Feats Selected: Empower Spell
Enhancements Selected: Cleric Prayer of Incredible Life II

LEVEL 10
Class Selected: Cleric (Cleric 10)
Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (13), Diplomacy +1 (12), Jump +0.5 (6.5), Swim +0.5 (1.5)
Enhancements Selected: Cleric Life Magic IV

LEVEL 11
Class Selected: Cleric (Cleric 11)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Balance +0.5 (7), Concentration +1 (14), Diplomacy +1 (13), Jump +0.5 (7), Swim +0.5 (2)
Enhancements Selected: Cleric Wisdom III

LEVEL 12
Class Selected: Cleric (Cleric 12)
Abilities Raised: WIS: 28
Skills Ranks Raised: Balance +0.5 (7.5), Concentration +1 (15), Diplomacy +1 (14), Jump +0.5 (7.5), Swim +0.5 (2.5)
Feats Selected: Quicken Spell
Enhancements Selected: Cleric Prayer of Life III

LEVEL 13
Class Selected: Cleric (Cleric 13)
Skills Ranks Raised: Balance +0.5 (8), Concentration +1 (16), Diplomacy +1 (15), Jump +0.5 (8), Swim +0.5 (3)
Enhancements Selected: Human Greater Adaptability Constitution I

LEVEL 14
Class Selected: Cleric (Cleric 14)
Skills Ranks Raised: Balance +0.5 (8.5), Concentration +1 (17), Diplomacy +1 (16), Jump +0.5 (8.5), Swim +0.5 (3.5)
Enhancements Selected: Cleric Prayer of Incredible Life III

LEVEL 15
Class Selected: Cleric (Cleric 15)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Balance +0.5 (9), Concentration +1 (18), Diplomacy +2 (18), Jump +0.5 (9), Swim +0.5 (4)
Feats Selected: Spell Penetration
Enhancements Selected: Cleric Energy of the Zealot III, Improved Heal II

LEVEL 16
Class Selected: Cleric (Cleric 16)
Abilities Raised: WIS: 30
Skills Ranks Raised: Balance +0.5 (9.5), Concentration +1 (19), Diplomacy +1 (19), Heal +1 (1), Jump +0.5 (9.5), Swim +0.5 (4.5)
Enhancements Selected: Cleric Energy of the Zealot IV

LEVEL 17
Class Selected: Cleric (Cleric 17)
Skills Ranks Raised: Balance +0.5 (10), Concentration +1 (20), Diplomacy +1 (20), Heal +1 (2), Jump +0.5 (10), Swim +0.5 (5)
Enhancements Selected: Cleric Charisma II

LEVEL 18
Class Selected: Cleric (Cleric 18)
Skills Ranks Raised: Balance +0.5 (10.5), Concentration +1 (21), Diplomacy +1 (21), Heal +1 (3), Jump +0.5 (10.5), Swim +0.5 (5.5)
Feats Selected: Heighten Spell
Enhancements Selected: Cleric Divine Vitality II, Cleric Divine Vitality III

LEVEL 19
Class Selected: Cleric (Cleric 19)
Skills Ranks Raised: Balance +0.5 (11), Concentration +1 (22), Diplomacy +1 (22), Heal +1 (4), Jump +0.5 (11), Swim +0.5 (6)
Enhancements Selected: Racial Toughness III, Cleric Improved Empower Healing I

LEVEL 20
Class Selected: Cleric (Cleric 20)
Abilities Raised: WIS: 31
Skills Ranks Raised: Balance +0.5 (11.5), Concentration +1 (23), Diplomacy +1 (23), Heal +1 (5), Jump +0.5 (11.5), Swim +0.5 (6.5)
Enhancements Selected: Cleric Divine Intervention
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Additional information on Dungeons and Dragons Online: Eberron Unlimited

DDO is a Fantasy Massively Multiplayer Online Role Playing Game (MMORPG). It is an online world set in the Dungeons and Dragons Eberron universe. The Eberron universe combines both a Fantasy RPG atmosphere along with some darker adventure elements to include non-traditional fantasy technologies such as mechanical beings and airships powered by magic.

The various Races include: Humans, Elves, Halflings, Dwarves, Drow, Half-Elves, Half-Orcs, and Warforged

Character Classes include: Barbarian, Bard, Cleric, Favored Soul, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard